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Tuesday, 30 June 2015

Kid-Invented Device May Calm Dogs' Separation Anxiety

Brooke Martin
Brooke Martin, 13, was inspired by her dog Kayla (both shown here) to invent iCUPpooch, a device that allows video chat and treat dispensing remotely to keep separation anxiety at bay.
Brooke Martin's golden retriever Kayla hated being left alone, and Martin, now 13, wanted to help her. She wondered: "What if you could talk to your dog if you were gone?" and "What if you were able to give them a treat while you were away?"

Then the answer came to her: video chat and dog treats dispensed remotely.

Her invention, called iCUpooch, has earned her a spot competing against nine other finalists in a young scientist competition for middle-school students. These finalists, selected based on their short video presentations, are collaborating with mentors over the summer before heading to the final competition in St. Paul, Minn. [Fun Middle-School Science Fair Projects]

Even before hearing about the competition, Martin knew what she wanted to do, and had been working on prototypes in the garage of her Spokane, Wash., home.

"I have always been an entrepreneur at heart," she said.

After Martin's video put her among the 10 finalists in the Discovery Education 3M Young Scientist Challenge, she was paired with Delony Langer-Anderson, a product development scientist in 3M's consumer health care division.   

The two communicate by phone and email. "I just lead her down the product development path," Langer-Anderson told LiveScience. This path includes guidance on how to test the potential product, which combines a video chat device that answers automatically on the dog's end with a dog treat dispenser the owner can remotely activate.

"One thing I have thought about a lot is, what happens if while the device is on the floor, what if your dog knocks it over, or scratches the screen?" Martin said. She and Langer-Anderson discussed this, and Martin is now testing materials at a local dog shelter by taping them to the kennel floors to see how well they withstand canine claws.

Like Martin's invention, the other students' projects propose possible solutions to everyday problems. The finalists create prototypes they can test, with the guidance from a mentor. Other projects include a fuel cellthat converts cut grass into electricity and an app that rewards drivers for not texting or calling.

Langer-Anderson tries to help the students work through the scientific method, testing their hypothesis, in an affirming way, "so the kids don't get buried in data," she said. But that doesn't mean guaranteed success.

"I try to encourage my students I mentor that sometimes it is just as good to learn what doesn't work, and they should all experience that at some point," Langer-Anderson said.

Martin, who starts ninth grade this year, has yet to test her device on dogs other than her own: Kayla and, now, Zoey. Both of them respond well to it, but Kayla no longer suffers from separation anxiety, thanks to Zoey's presence, Martin said.

"This idea could be a cheaper solution to getting another dog," Martin said. She has started a Kickstarter campaign to fund work on iCUpooch.

The winner of October's competition is expected to receive $25,000, a trip from Discovery Student Adventures and the title "America's Top Young Scientist."

Brooke Martin's invention iCUpooch lets owners "video chat" with their dogs remotely and even dispense treats.

Monday, 29 June 2015

Top 10 Museums and Galleries

Acropolis Museum
Acropolis Museum: Athens, Greece

British Museum
British Museum: Museum in London, England

Hermitage Museum
Hermitage Museum: Saint Petersburg, Russia

Museo Nacional Del Prado
Museo Nacional Del Prado: Museum in Madrid, Spain

Rijksmuseum
Rijksmuseum Museum: Amsterdam, Netherlands

Smithsonian Institution
Smithsonian Institution and Museum: United States

The Louvre
The Louvre: Museum, Paris, France

The Metropolitan Museum of Art
The Metropolitan Museum of Art: New York, United States

Uffizi Gallery
Uffizi Gallery Museum: Florence, Italy

Vatican Museums
Vatican Museums: Roma, Italy

Thursday, 25 June 2015

Man Builds Giant Computer At Home

For many tech companies the race is on to build ever smaller computer processors, but one British man has gone in the opposite direction.

James Newman is building a 14m (45ft) computer processor in the lounge of his bungalow in Cambridge.

Mr Newman's 16-bit "mega processor" will contain 14,000 individual transistors and 3,500 LED Lights.

So far the project had taken him three years and cost about £20,000, he told the BBC.

Mr Newman said he hoped it would have educational value but it would be hard to transport as it was likely to weigh about half a tonne once finished.

Bits of the processor light up as they operate, but other than that the entire machine operates just the same as a standard chip-sized microprocessor found in all computers.

"I was taken with the idea of being able to see how the thing works," Mr Newman, a digital electronics engineer, said.

"I have a visual way of thinking about things, I wanted to be able to see how a computer works and how things flow around within it.

"I intended it as a learning exercise, and I have learned a lot."

He said his enthusiasm for the project had ebbed and flowed over the years but he hoped to complete it by the end of 2015.

Mr Newman is now relying on "determinedness" to finish his creation, but he is concerned about the space the processor, which is 2m high, will take up.

"When it's set up and running in the living room, there won't be much space for living," he said.

"One of the fantasies is to line the hallway with it."

He said the first programs he intended to run on his mega processor were likely to be Tetris, noughts and crosses and 1970s evolutionary simulation Life by mathematician John Conway.

Mr Newman said: "My mother keeps asking, 'What can it do?' I keep saying, 'It's a computer, it can do anything.'

"My friends think it's mad, but I think they are also slightly jealous that I can allow myself to do it."